Flocking (Boids)¶
A classic Reynolds boids flocking simulation, precomputed and baked into Channels: every boid's position is driven by three tracks — one hundred boids, three hundred tracks.

Try it: download this example below (or the full examples set), then open Flocking_Example/Flocking_Example_gv_node.csv — or just drag its folder onto the GlyphViz window. Press Space to start the animation.
A full write-up of this example is coming soon.